Course Descriptions

 

ART 171 - Introduction to Digital Art

3 units - 6 hours per week (2 hours lecture and 4 hours laboratory practice)
Satisfies General Education for Grossmont College C3
Transfers to CSU and UC

 

An introductory studio course into the fundamental theories, concepts and practices of digital art production. The course provides for an in-depth study and experimentation in various digital visualization theories, and processes used in the visual arts. Topics include integration of traditional design, color and compositional principles with contemporary digital tools and emerging technologies. Lectures, demonstrations, and practice with digital illustration and painting, digital photography and image manipulation, typography and page layout, digital animation and/or time-based media.

 

Animation by Dillan DeMoss, ART 171, SP 2017, Jeff Kahn instructor https://youtu.be/Ry9LEoGanKc

 

ART 172 - Interactive Media Art

3 units - 6 hours per week (2 hours lecture and 4 hours laboratory practice)
Transfers to CSU

 

An introductory course that focuses on the aesthetics of digital media and emerging technology elements and issues surrounding usability in interactive environments. Through the integration of historical studies, theory and practice, students will address issues central to interactivity in art making and design. Students will engage in projects that incorporate a variety of digital media and emerging technology strategies, including lens-based, time-based, on-screen, sound and physical computing and immersive environments within the contexts of art, business and marketing,design, gaming, interactivity, the physical space as well as the forum of the web. Students are introduced to authoring techniques and technologies as they learn how to create and develop basic projects in which interactivity is the focus.

 

ART 175 - Digital Imaging and Art

3 units - 6 hours per week (2 hours lecture and 4 hours laboratory practice)
Transfers to CSU

 

An introduction to the principles of digital imaging for artists using computers as an image manipulation tool. Course content will include fundamentals of the computer imaging environment, digital scanning, image enhancement through current raster-based software applications and optimized printing strategies for both photographs, graphics and drawings. Image restoration, experimental manipulations, merging of visual files and digital sequential presentations will provide students with an elementary understanding of the scope and range the computer provides for today’s digital imaging artists.

 

ART 177 - Digital Drawing and Painting

3 units - 6 hours per week (2 hours lecture and 4 hours laboratory practice)              

Transfers to CSU and UC

 

This introductory course will survey traditional drawing and painting strategies using the simulated tools and textures of current computer technologies such as painting software, drawing tablets, scanners and still video for input. The final image output will utilize color printers for optimum results. These digital technologies allow for immediate investigation of the fundamental pictorial elements of line, shape, space, color, and texture, as well as the formal relationship of these elements to image composition, harmony, contrast and balance. Various image formats and presentation modes will be explored including description, narrative, illustration, collage, and image sequencing.

 

ART 184 - Drawing for Animation

3 units - 6 hours per week (2 hours lecture and 4 hours laboratory practice) 

Transfers to CSU 

Prerequisite: “C” grade or higher or “Pass” in ART 120 or 124 or equivalent

 

The principles of drawing and visual design, motion, story telling and conceptual development, as well as the application of these disciplines to current technology,
will develop an understanding of animation. Drawing for Animation will emphasize such classical drawing topics as perspective, composition and color theory as well as
develop life-drawing skills through the study of proportion, line of action, structure and basic anatomy. Students will develop an understanding of animation through the exploration of timing and movement via digital vector graphics, digital ink and paint software and digital editing software to complete an animated sequence.